Update History

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David
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Re: Update History

Postby David » Wed Aug 07, 2019 10:27 am

Update 2019/08/05

Water, Lava and Swamp tiles that drop as a champion artefact have been enhanced by adding other animated versions to the mix instead of just the one boring old tile.

Davies Locker now displays the map gump when you add a treasure map or SOS. Not MiB though as their location is not generated until the bottle is opened to reveal the SOS message.

SOSes now display the world map gump with location when opened so you can plan a fishing trip more easily.

Added Captain Yellowbeard to Vesper event this year. He has a chance to drop a golden chest and a range of yellow plant pigments as well as the loot that the other pirate captains drop

Pirate captains can now drop a Broken Contraption. If you take this to the tinker Lucius, near Britain West Bank, he will offer you a quest to repair it but you will have to prove you are worthy of such a powerful item - a ship teleporter! Apparently he is dating Helen, with whom he works, and would like to lavish her with the gift of a Yellow Polka Dot Bikini to garner her favour. Furnish him with such a bikini, the contraption, a Lucky Fishing Hat and a Fishing Token and he will repair the item and return it to you as a Ship Teleporter Deed. The YPD bikini, the hat and the token all take quite a lot of fishing to acquire which will prove that you are worthy of this new toy.

Ship Teleporter added. This comes in deed form as above. You can only place this on a boat that you own or hold the key for. Use the deed and the animated ship teleporter will be placed right next to the tillerman, or in fact right on top of him from some angles. I get the impression he doesn't like this fangled machine much. The teleporter needs to be charged to use it. It takes 100 Arcane Gems and uses them all each jump. So it is an expensive item to use. Double clicking will re-deed it if you are the ship owner or carry the key. Single click reveals a context menu with options to mark your ship's current location, or to teleport your ship to it's previously marked location. I suggest you mark somewhere near where you normally park your ride. If you re-deed it the marked location will be lost. To go to an SoS sunken treasure location, simply drop the SoS message scroll onto the contraption and WHOOSH off you go with a nice wave effect as your ship hits the water at the destination. I will add a short delay and some departure lightning effects soon but I was pushed for time to get this out for the start of the Vesper/Dock Town event. Note that the teleporter uses the 100 gem charge for every jump, even the jump to a marked location. Arcane Gems are obtained from Juka people, Level 6 dungeon chests and the Serpents Hold Invasion event and Serpent's Hold Halloween event. They will also soon be added to Evil Mage Lords' loot.

Fishing Tokens can now be used on a talisman or boots for the +5 fishing skill bonuses meaning that with those and the fishing hat you can now achieve 115 fishing skill. You need 105 minimum to fish up the rare mountable fish such as marlin.

Ship keys are now blessed, and named if the ship has a name. Note that keys are re-issued each time a boat is returned to the water after docking.

Ship's "Dongle" will now teleport your mobile banker into your ship's cabin with you while still leaving other pets behind on deck.

Mobile bankers were still getting lost occasionally and I discovered that this was when a player teleported outside of their range which was only 5 for a mobile banker. This has been extended and so they should now be able to pathfind to you over greater distances.

Enabled Velocity on bows.

Runic Tools did not have Fey Slayer on the list of possible enhancements due to this slayer type only being available on Retail UO as one single solitary artefact weapon. Mean old EA! :-)

Scrapper's Compendium spellbook was not actually applying skill bonuses to the player when it had some. Note that crafting this spell book requires high inscription skill to craft, but it is magery skill that is used to determine the bonus chances given to it. I have discovered that with really high magery it is possible to gain up to three mage skill bonuses out of the usual four: Magery, Meditation, Eval Int, Resist. This is quite a rare occurrence, but it is possible with enough magery enhancements, talismans, a magery boosted Scrapper's book in the hand etc. It appears that it is not possible on Utopia to achieve enough magery for all 4 skill bonuses to be granted but please let me know if anyone gets one. That Random Number Generator God can be a tricky fellow!

Area Attack from monsters has had the damage calculation tweaked depending on how many players are in the vicinity of the monster that is using the area effect.

A new tool, Whetstone of Magery, has been added to the Imbuing Hammer quest. As our imbuing system does not allow for removal of effects, we have provided this tool which will remove ALL weapon procs whether direct or area effects. This is because you may not like area damage procs due to them focusing all mobs near you onto yourself but also because you may want to use, for example, a life tap and additional procs on the same weapon will reduce the chance of the one you want going off when you strike an opponent. The Whetstone from the imbuing quest comes with 10 charges.

Dungeon chests were missing Enchanted Essence in the loot pool

Osiredon the Scalis Enforcer, used in the Vesper and Docktown annual event as well as the legendary fishing nets, has had his loot enhanced as it was felt that this extremely hard sea monster was a little mean with his gifts. He will now drop an Ancient SOS every time and two Fabled Fishing Nets as well as his existing soul forge options

Books have had their default security level set to "Anyone" so that simply locking them down allows others to read them.

Ancient Maps, used to summon a gate to the level 7 dungeon chest quest area, are sometimes used by GMs for one-off events to port players to an instanced area. The map is usually a scroll, but can take the form of any item according to the GM's imagination. Unfortunately the "are you ready" gump was always showing "Ancient Treasure Map" and this has now been corrected to show whatever name a GM has allocated to the item.

T-Rex pets: Some players were finding that its ability to walk on water was sometimes very awkward, for example when fighting a Scalis Enforcer where the pet could run off (and boy can they run!) or being in the water may be out of range of the owner for healing. They could also get themselves into places which you couldn't get them out of without a proximity gate. So I have now "fitted" T-Rex pets with a voice command to turn their swimming ability on or off as you desire. Say your pet's name followed by "swim" or "noswim" like: fred noswim. Note that if you do that while he is swimming then he will be stuck there until you tell him otherwise. Hopefully nobody will find a way to abuse this.

Communications Crystals will no longer relay hidden staff's chatter :-)

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Re: Update History

Postby David » Sun Aug 25, 2019 10:47 am

Update 2019 August 25

The past couple of weeks has seen the addition of a new dungeon instance and some new pets

Each year my GMs put on an event such as a dungeon crawl for my Birthday. Thanks Flazban and Otis for making it special. Trammel Terathan Keep was been turned into a new epic dungeon with a mixture of puzzles and monsters, some of which have not been seen on Utopia before. It was so good, and Flazban had put so much effort into it that I decided that this dungeon would be a keeper! This has now been included as an extension to the Level 7 treasure map quest/event/dungeon. Flazban has also introduced a new snakey looking pet which is based on the T-Rex so think of it as a mini T-Rex pet which is great when you don't want such a big monster fighting by your side.

I have also created two new types of stealable door which you can steal at the end of the dungeon and lock down in your house to create new rooms etc. but not to replace normal house doors. I have also corrected the security issue which prevented friends from opening the locked down doors found in Ankh Dungeon, although Razor's auto-open seemed to manage it anyway somehow! I will soon be re-vamping them hopefully to add security levels to them and/or a key generation device so that they can be made lockable. There are also a couple more door types to add.

A scroll named "Sanctuary" drops in the new dungeon which will open a gate to the Trammel Volcano hidden valley where you will find a Triceratops pet which is very similar in performance to a T-Rex.

Another treasure map also drops which will open a gate to the "banana cave" inside of which you will find my gift to you: A Great Ape. This large ape comes in two forms, one tameable and one not. You will need 110.1 taming to attempt it so taming trinkets will be required. Be warned that the non-tameable one is very bad tempered indeed and will teleport himself and you around the cave. Both types will throw barrels at you if they find some nearby. The Great Ape is similar in performance to a T-Rex, maybe slightly more powerful. As we have not got one fully trained up yet it is hard to tell for sure. Both great apes drop a piece of a banana hoard; a large pile of bananas which you can collect for house deco.

The Imbuing Hammer now grants 1 extra point to STR, DEX and INT (so now +6) when used with a Stygian Dragon Head. It was feeling a little pointless when you could get +5 in each with separate resources for far less effort than killing a stygian dragon.

The belt version of a Crimson Cincture has now be made a "thing" called "Crimson Belt"

Cincture Volante has been created based on the Ninja Belt so can hold and throw Ninja toys although currently these don't do much. The belt has +5AF, +10 to Magery and EvalInt, +10 Dex and Stam and is blessed. It drops only on the Stygian Dragon at the end of the new "birthday dungeon"

From last year's Halloween event, Ornament of the Necromancer, Earrings of the Necromancer and Horsewoman's earrings have now been made a "thing".

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Re: Update History

Postby David » Sat Aug 07, 2021 6:20 pm

So many updates since my last post!

The forum has been down for ages and it still intermitted since our main web server died. I've moved it to an external host, but the forum is still hosted here internally, in my office, for the moment.

These are just some of the items since the pandemic began.

There are now Locksmith Tools which can be used by a GM lockpicker to change the locks on chests, house doors (individually) and the stealable doors. I have not yet decided on a way to introduce this to the game but the item exists. Not sure if it will be a buy item or a quest.

The robe/cloak/sash of LadyLuck which drops from the turboslots fruit machine in Nujel'm casino has been updated with much better stats. The stats are the same across all three items. The cloak appears to be undyeable currently but that was an over-sight on my part which will be corrected next patch day.

Plant Pigments can hue some dye tubs. Pets for example and I think reward statue dye tubs. Yacht varnish could already get hue from the dyetubs I think. Sorry to be a bit sketchy about it but these modifications were made a year ago or so now!

Also updated stats on two arti robes for melee; EmbroideredOakLeafCloak and TheRobeOfBritanniaAri to make them more useful. I will do the same with Equinox and any others.

Tamer's Crook is an item that I put in the game early on to help tamers kill their tames quickly but I never really released it to the world as it was a bit too powerful when we launched. But now with us having moved on through the UO ages and having imbuing and so on, it is now not an overpowered item at all. That now takes on the properties of a staff thing I found in the game that gives a bonus to healing when held. Called Asclepius. 15% bonus to healing. Also stacks with the enhanced bandages (the yellow ones). Asclepius drops from Clockwork Exodus already though
Tamer's crook will be added shortly

Oh yeah. You can craft a runebook that takes 48 locations. Also a new tool PenOfWisdom. This allows you to copy selected entries from one runebook into another, including the new 48 rune one, the RunicAtlas. I don't think I have put the PenOfWisdom in the game yet.

Toxic Dragons: Now we have pet puff potions, these now increase poison level when you train their poisoning skill beyond 100.

Bankers: You can now drop things on a banker including gold, in town or your mobile one, and they will put it in your bank. This includes mobile bankers.

Tempest Ring drops from Stannard in Paroxysmus dungeon and the Cyclone thing in "Deep Despise" dungeon.

Iron Beetles were revamped. You can command them "smelt" when they are getting full and they will smelt their pack contents into ingots.

New SampireChest armour. +10 Swords, Tactics, Parry, Magery. Not yet on a drop I don't think(edited)

May 2020 was Zombie invasion time. Modified a third party zombie infection system to work correctly. These zombies work as you would expect. They are quite powerful beings and whatever they kill turns into a zombie coming back to life to hunt for brains. Even if it kills a player! They sometimes drop a potion which can be thrown at a group of zombies to kill all in the area of effect.

We may turn that on from time to time or it might be inadvertently triggered by a player who accidentally prods a pile of bones somewhere :) Note that the zombie invasion is perfectly capable of spreading throughout the entire mainland!

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Re: Update History

Postby David » Tue Dec 21, 2021 12:45 pm

Added new items in the Halloween event.

Halloween Event Robe is a hooded elven type robe with the ability to put the hood up/down by double clicking while worn. It has some awesome stats and is only available in the Naked and Afraid Halloween Instance event.

Halloween Sash is a combination of the Lady Luck sash and the Lieutenant of the Britannia Royal Guard sash

Halloween clothing dropped in Halloween Pumpkin "chests" now carry magic properties.

The Necromancer Robe has been revamped

Necromancer boots have been revamped

Added Scroll of Alacrity which gives a "power hour" boost to skill training in a particular skill. Halloween event only currently.

Added "Strange Stone" animated item. This gives a random +10 skill to a random item type on use and consumes 100 arcane gems to transfer the bonus to your item. Very powerful device, but many combinations are not very useful, for example you aren't going to get much help from a bonus to blacksmithing on a bow :-) However, spellbooks stones will only be available with a bonus related to magic. Only available in the Halloween event currently.

The mage robe (Robe of the Magician) and Shadow Robe can now be double-clicked to put the hood up and down. Note they can only be equipped with the hood up, so if it was down when you took it off you will need to double-click it to put the hood up before you can wear it again. No I don't know why :-)

Frost Mite beetle has been made into a thing. It was previously just a rune beetle in a different skin but now it is as intended and some can be tameable.

Najasaurus is now a creature in its own right. It was previously just a re-skinned T-Rex pet

Adjusted the skill check and meteor swarm and chain lightning spells. They can only do 1 damage each per hit in a player house. This is to stop griefing and also the skill check has been adjusted so that you can still get a resist gain from that 1 damage point so you can train resist in your house. Also great for "resist parties" where multiple attendees can get zapped by multiple casters for rapid skill gains. I recently tested this with 7 casters and players reached GM pretty quickly like that.

Allowed all items to be sold to NPC vendors again. This was turned off back when we were a Siege Perilous style shard when only gems could be sold to NPCs but that is no longer appropriate.

Crafted Golems. Now if you have sufficient tinkering skill (110+ so needs a skill item) and 50 valorite ingots, you will make a Valorite Golem which is a lot tougher than the regular bronze/iron Golem. It cannot be healed or bonded but can be repaired by a tinker or tinker repair deed.

Hopefully fixed naming on recipe scrolls. Previously had to single-click them to see what they are.

Imbuing Hammers can now have their charges combined by targeting a second hammer to transfer its usage charges to the one in use. The target is destroyed.

Anniversary Gift bags have been automated for future years and will now carry the year and that year's hue automatically

Similarly Valentine, Guy Fawkes, St George's Day, Xmas and Thanksgiving items will automatically receive a tag for the current year.

Grim Reaper has been updated to add drops for the new premium items added over the the last couple of years

Otis kindly created some Porch add-ons for various houses. These fit over the doorway of these houses. eg the Bailey, King's Court, Babylon Palace, Abbey, Rustic manor... available to buy for gold at the premium vendor next to Lord British in the throne room. They are reassuringly expensive :-)

Added "Cursor Hand" which looks like your mouse pointer. Lock down in house and turn to the direction you wish it to point in using the Interior Decorator tool.


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